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Squatting Bugs with Mustard Pickles

Wednesday, 22 April 2015

Here at Celtx we're always ready to stomp on bugs. With the Online Studio we've got the option to push bug fixes and new releases whenever we want.

We know you want to get down to the business of writing and pre-production, and we want to make sure nothing gets in your way. As a member of the support team, I take special relish in the squatting of a bug. Being able to respond to our clients issues and solve in a timely manner is what makes us tick.

This week's release, titled Mustard Pickles (we'll get to that later), took care of some issues that had cropped up just recently:

  1. we fixed an issue that allowed users to drop text into their scripteditor which was breaking their scene navigator; 
  2. we corrected the way the last pages of the script displayed in print preview; 
  3. we obliterated some issues with our notifications system; 
  4. and we improved the way people work with multiple files - pushing updates from the breakdown and catalog to the schedule when both documents are open 

We've mentioned before that we take the release names from a local radio station's news headlines. Our choices this week involved some real interesting ones like "Drunk Man Found Wandering Off" or these:

But we had an even better idea for this one.

Ross is another member of the support team. He feels the same relish I do in bug squatting. But what he doesn't relish is mustard pickles. He hates them, actually.

So this week's release is named in honour of Ross: Mustard Pickles. Not to make fun of him for his dislike of them but to pay homage to him for suffering for his art. The biggest headline around the Celtx offices this past week has been our own Ross Moore and his film team making the Top 60 cut in the Cinecoup $1 million prize competition with their entry Can Con.

Watch below as Ross throws his fear and distaste to the wind (and feel free to vote and share):

Ten Tips for Writing Great Dialogue from the People Who Know

Tuesday, 31 March 2015

One thing we're always asked here at Celtx - besides the obvious questions on the software itself - is how to write good dialogue. From novelists, playwrights to screenwriters and - yes- even poets, dialogue is an important struggle. Check out these tips from great writers of all genres on writing believable, beautiful dialogue

Focus on Fans: Wesley Chambers, UK

Friday, 27 March 2015

Wesley Chambers is a 32 year old filmmaker from London/Kent. He drew our attention last week with a series of tweets:

Wesley made us curious. He obviously knows and loves Celtx; we wanted to know more about his experience as a filmmaker and in using Celtx. So we reached out:

Five Things Celtx Fixed This Week

Thursday, 26 March 2015

On Monday, March 23 at 10am our time, Celtx released a production update for the Online Studios.

It goes by the humble name of v. 2.72 (edit: I've just discovered that our developers secretly name them after weird headlines. This weeks? Quartet of Thieves). It comes after  v. 2.71... and it's one of just a long schedule of bi-weekly updates.
One of our Celtx developers, Dylan Chrysochou, wrote over 300 lines of code this week to make sure your script doesn't go "out-of-bounds."
This is what happens behind the scenes as you're tapping away on those scripts. Our development team taps away on the backend: fixing, refining, designing and testing to make sure we're offering the best product possible.

So here's Five Things Celtx Fixed This Week (we actually did a lot more than five, but these are the highlights out of 27 fixes and improvements):

Doritos Crash the Super Bowl Winner Scott Zabielski on Creative Process and Creating Dreams

Thursday, 26 February 2015

Scott Zabeilski.
 When I was back at USC, James Cameron once told me “if you want to be a director, direct something. Everything after that, you’re just haggling about your price.”
Read more advice and insight from Crash the Super Bowl Winner Scott Zabielski: