Thanks to everyone who participated in the latest installment of our Gem webinar series. We had a great conversation with Jillian Mood (CEO of Jillian Mood & Partners and Head of Partner & Member Relations for the IGDA) on the importance of networking at industry events. The key takeaway? Bringing your organization or product into wild can be an intimidating experience for first timers, but with forethought, strategy, and a positive attitude you’ll be sure to accomplish the most important aspect of attending these events: making connections.
Here’s a quote from Jillian that neatly encapsulates this sentiment:
When you’re getting out there and you’re networking, be genuine. When you’re meeting people in the industry, you don’t always have to get things out of it. I very much believe in business karma, especially in this industry. When you go out there, you’ll see opportunities to help people, whether its connecting an indie to a new hire, or recommending a great lawyer, or giving advice. It helps with your credibility.
If you didn’t get a chance to catch the webinar, no worries. You can watch the entire session here:
This is all, of course, a lead-up to our sophomore mission to showcase Celtx Gem. In June, we attended E3 in Los Angeles. This week, we’ll be heading to Cologne to attend GamesCom/DevCom – the world’s largest video game industry conference.
Our experience at E3 reinforces Gillian’s quote about being genuine. We had never been around so many people that were willing to help, share knowledge, and engage in conversation. Game makers started as game lovers, and the passion that informed their career choice also informs their desire to see others succeed. When this kind of attitude permeates an industry as huge as gaming, it reduces the capability gap between similar organizations and fosters a somewhat even playing field. It’s an atmosphere we hope to enjoy again in Germany.
We’ve watched with excitement as the sessions for DevCom have been announced. Mila Irek of MuHa Games session on branching strategies is sure to be of interest. We’ll also be checking out Rebecca Harwick (known for her work on Star Wars: The Old Republic and Elder Scrolls Online) discuss crafting better game narratives through collaboration – that is, after all, exactly what Gem was designed to support.
This will be the first year for DevCom, which is giving over 2500 developers their own time to learn and network for the excitement of GamesCom ramps up. We’re very proud to be counted among the inaugural speakers. We’ll be taking the stage on Monday, August 21st to talk about the importance of innovating the production workflow through collaboration (and driving efficiency in the process). If you’re interested, you can register for our session here.
The Government of Canada is an official partner of GamesCom this year. We couldn’t be happier to join our home country in their pavilion, where we’ll be demoing Gem and taking meetings all week. Will we see you there? If you’d like to connect, feel free to send an email to firstname.lastname@example.org with the subject line GamesCom and we’ll find time to chat – or just come up and say hello!